Wednesday 24 September 2014

Brighton Bash Tournament Pack

 Brighton Bash Tournament Pack
10th/11th January 2013

Hello,
Welcome to the tournament pack for the 2015 Brighton Bash, hosted by the “Brighton Warlords”.
The Brighton Bash is a 1500pt, Mid War (North Africa), Axis vs Allies Tournament. 
This tournament pack will detail the rules and restrictions for the competition and provide some helpful tips on getting to Brighton.
We've got a small pool (three regular players + one non-FoW player helping with logistics) of organizers who will stay on the sidelines and act as judges and score keepers. If we have an odd number of players then one of them will give up their judging duties to even the numbers out.

First up, an important message.  We get the use of the pub's function room for free, but its under the condition that we don't bring food and drink from outside.  If you could abide by that then it would be appreciated as the last thing we want to do is lose such an excellent venue for the club and future tournaments.

Attendees
The tournament has 24 places (split evenly between axis and allies).
Each player will nominate which side they wish to be on in the sign-ups.  Players who are prepared to bring both sides to help balance up in the case of drop outs would be appreciated!

Armies
  1. Armies can only be selected from the list in Appendix A. 
    Forces are restricted to match the available forces in November 1942.
  2. Warriors and other special characters (loosely defined as the guys in the bit before the army lists start proper) are NOT permitted.  Neither are Mid War Monsters
  3. Each player will use one of three army lists all generated from the same company org chart (but varying in its contents) :
A.    A 1500pt main force.
B.    A 1200pt “garrison” force for defending in a raid (derived from the same org chart as used for the main force)
C.    If using a “Raiding Force”, a 600pt “raid” force for attacking in a raid (derived from the same org chart as used for the main force).
  1. Army lists will need submitting by 24th December. Can you please make sure that each list has the player's name, army type and what book/PDF it is from. Makes life easier for the checkers.  Easy Army is appreciated but not essential.
  2. Lists should be sent to brightonbashtournament@gmail.com.  I’m happy to check armies at any time (even pre-sign ups) in acknowledgement of the added complexity.
The Missions and Schedule
The tournament will use the following schedule.  Missions will be any in the main rule book, randomly selected.

Raiding Forces will be given two “Raid” cards (one “The Raid” and one “The Convoy”).  These can be used once in the tournament. 
The raiding player must declare that he is using the card, and which of the two cards is being used, as soon as he meets his opponent.  The players then play the mission on the card (“The Raid” or “The Convoy”)
In the event of two Raiding forces playing each other and wanting to use their cards, the players will roll-off.  The highest player uses their card, the other player keeps their own card for future use.

0900 to 0930 - Registration and House Keeping
0930 to 1200 - Game 1
1200 to 1300 - Lunch
1300 to 1530 Game 2
1600 to 1830 Game 3
1900 - Day 1 close

1000 to 1230 - Game 4
1230-1330 Lunch
1330 to 1600 Game 5
1630-1700 Prize Giving
1700 Tournament Close

One game in the tournament will be played in a sand storm.  This will be randomly selected over the course of the event.

The schedule above may be tweaked if weather requires it.

The Draw
  1. The first game draw will aim to pair up players with opponents from different clubs.
  2. There after, opponents will be selected using a modified swiss system. Highest Axis vs Highest Allied, then next vs next, and so on. There may be a small amount of shuffling to avoid rematches.
  3. The tournament will stay axis vs allies for the full duration.
The Games
  1. All missions will be played axis vs allies and have a 2.5hr duration.
  2. Once time is called, players should complete their current turn so both players have an equal number of turns.  Some extra time may be available if it would get a definitive result but this is at judge’s discretion and subject to the schedule being met.
  3. Any mission that does not reach turn 6 for both opponents will be scored as a fair fight draw, no matter the victory conditions.  Fighting Withdrawal has to be completed to get anything other than a draw. 
  4. If a player is noted as consistently failing to achieve six turns then we may look to award their opponents retrospective victories.  Blitz play (where each player has a controlled amount of time to complete a turn) may also be considered after the 2.5hr mark.
Scoring
Scoring is currently being reviewed.  We are looking at a new system that would still reward the player who meets his objectives but make some acknowledgement to the opponent who makes it a costly victory (even if platoons don’t break).

Prizes
The following prizes are up for grabs:
  • The “Panzer IVF2 Special prize” for best axis player
  • The “Sherman II prize” for best allied player
  • The “Carri prize” for the players' choice “most sporting player” – because you don’t use Italians if you plan to walk away with 1st general.
  • The “Honey Stuart” for the player's choice “best presented force” –because Stuarts in Caunter scheme are dead sexy.
Getting to the Venue and Hotels
The King and Queen pub is in the center of Brighton.  For those with GPS/Google maps, the post code is BN1 1UB. 
Parking in Brighton is a bit of a nightmare.  There is an all day car park in the New England quarter, about 20 minutes walk from the pub that is approx £6-7 for 12hrs parking and probably the best value but doesn't appear to exist on any map.  On the Sunday, there is some free parking across from the pub.  There is no parking at the venue itself.

The pub is also a short walk from both Brighton Coach Station and Brighton Train Station.

There are numerous budget hotels nearby.  Premier Inn is the closest but there is also a Travel Lodge in the town centre.

Social
TBC - it'd be good to organize something for the Saturday evening. Let me know if your interested.

Contact
I've set up an e-mail address for the event - Brightonbashtournament@gmail.com.
Drop me a line here if you have any questions on the above, getting a hotel, etc or want to submit interest without being a forum member.


Appendix A – Allowed Forces


Monday 8 September 2014

Italian Force Restrictions

Italy

The Italians fight to protect their colonial holdings in Libya

From North Africa
  • Compagnia Carri - no limitations (German Allies are subject to the limitations in the German section)
  • Battaglione Bersalieri - no limitations(German Allies are subject to the limitations in the German section)
  • Squadrone Eslorante - no limitations(German Allies are subject to the limitations in the German section)
  • Battaglione Fucilieri - no limitations(German Allies are subject to the limitations in the German section)
  • Compagni Paracadutsti - no limitations(German Allies are subject to the limitations in the German section)
  • Battaglione Fucilieri, Tunisia and Sicily - no access to units listed below.
    • Renault tank platoon
    • Self propelled 90/53 Platoon
From Burning Empires
  • Compagnia AutoSahariana - no "E" options allowed, only "E/M" or "M" options
  • Compagnia Mitraglieri - no "E" options allowed, only "E/M" or "M" options
  • Note – the Arditi Camionettisti are being reviewed as acceptable (20/10/14)

USA Force Restrictions

The United States of America

The USA has entered the war and Tunisia will be their first taste of combat.

From North Africa
US Forces - all forces can be used from North Africa.

Limitations

  • No force can take Parachute Rifle Platoons in support. They appear to have been fairly self contained as a raiding force.
  • No force can use M4 Sherman (all variants – the brits got them!),
  • No force can use the M5 Stuart (the M3 is fine though)
  • No force can use the M10 Tank Destroyer (the other two types are fine through)
    • All of the above did not arrive until 1943 so are outside the scope of this tournament.
  • The OSS from Burning Empires can not be taken as it was not in service until Italy.

British Empire (and Free French) Force Restrictions

British Empire (and Free French)

After the swirling fights of the previous years, the desert veterans of the Eighth Army are finally starting to push the German and Italian forces out of Egypt.  Meanwhile, First Army has arrived to start the encirclement from the west with the American allies.

Anything from the "British in Africa" intelligence briefing with limitations listed below:
  • Heavy Armoured Squadron (Africa)
  • Light Armoured Squadron (Africa)
  • Infantry Tank Company (Africa)
  • Motor Company (Africa)
  • Rifle Company (Africa)
  • Divisional Cavalry Squadron (Africa)
  • Armoured Car Squadron (Africa)
Limitations:

  • Anti-Tank Platoons may not take 6pdr (this does not apply to Motor Anti-Tank or Anti-Tank Platoon, Royal Artillery) – The Infantry did not start getting them till late in Tunisa.
  • Anti-Tank Platoon, Royal Artillery may not take 17/25pdr anti-tank guns.
Anything from the "British in Tunisia" intelligence briefing with limitations listed below:
  • Death or Glory Squadron (Tunisia)
  • Motor Company (Tunisia)
  • Rifle Company (Tunisia)
  • Armoured Car Squadron (Tunisia)
  • Recce Squadron (Tunisia)
  • Commando (Tunisia)
  • Parachute Company (Tunisia)
Limitations:
  • Death or Glory Squadron may not take Lee HQ tanks
  • Anti-Tank Platoons may not take 6pdr (this does not apply to Motor Anti-Tank or Anti-Tank Platoon, Royal Artillery) – The Infantry did not start getting them till late in Tunisa.
  • Anti-Tank Platoon, Royal Artillery may not take 17/25pdr anti-tank guns.
  • Note, Death or Glory have not gained their Shermans so no Armoured Squadron (Tunisia) are available, nor "Armoured Platoons" as support.  
Similarly the Churchill Tank has yet to arrive so no Infantry Tank Company (Tunisia) or Infantry Tank Platoon as support.  (King Force in North Africa is fine though)

From Burning Empires:
  • LRDG Patrol - no "E" options allowed, only "E/M" or "M" options
  • SAS Patrol - no "E" options allowed, only "E/M" or "M" options (only applies to any supporting LRDG really)
  • Sudan Rifle Company - no "E" options allowed, only "E/M" or "M" options (only applies to any supporting LRDG really)
 There are no relevant PDF lists.

For the sake of completeness, the following Free French forces can be used from Burning Empires:

  • Compagnie de Tirailleurs Senegals - no "E" options allowed, only "E/M" or "M" options, so no Laffly S15TOE
  • Compagnie Decouverte de Combat - no "E" options allowed, only "E/M" or"M" options, so no Laffly S15TOE, or LRDG early war options.

Deutschland Afrika Korps Force Restrictions

Deutschland Afrika Korps

The Germans are in a fighting withdrawal back towards Tunisia, keeping the resurgent Eighth Army at arms length whilst trying to buy time for reinforcements to arrive.  Despite the Royal Navy's efforts, some reinforcements have arrived and the battered Panzer Divisions are falling back on supply lines stocked with new Panzer IV G (early) and PaK-40 anti-tank guns.

Permitted Lists, Germans
From "North Africa" unless a PDF update or new book comes out before December this year. Arsenal is updated as per PDF Mid war arsenal update.

  • PanzerKompanie, North Africa – restrictions as below
  • Africa Schuzenkompanie, North Africa – restrictions as below
  • PioneerKompanie, North Africa – restrictions as below
  • Panzerspah Kompanie, North Africa – restrictions as below
  • FallshirmjagerKompanie, North Africa – restrictions as below
  • GrenadierKompanie, Tunisia – restrictions as below
From Burning Empires
  • Brandenburger Halbkompanie - No access to Assault Rifles (in the list to allow Eastern Front use).
 From PDF lists

  • Unternehmen Dora - no restrictions
  • KG Koenen - no restrictions, but probably one for the less serious player given it tops out at 1200pts!
Companies have no access to the following Italian era kit:
  • No Panzer can be upgraded to Panzer IVG (late) or H
  • Flame-Tank Platoon
  • Assault Gun Platoon (Tunisia version)
  • Schwere Panzer Platoon
  • Africa Schwere Panzer Platoon
  • Tank-Hunter Platoon with Marder III H
  • Rocket Launcher Battery
  • PanzerSpahkompanie with SdKfz 250 or Half Tracked PanzerSpah Platoon
  • Armoured Artillery Battery
 Note, the list is specific so a Tank Hunter Platoon is okay with Marder I, III(7.62) or Diane, etc. 



Introduction

As our regulars will know, the Brighton Warlords have been experimenting with themed tournaments.  This started as a simple Axis vs Allies format which proved successful but we began to notice that the late war focus was leading to some stagnation in army choices.

In my absence from the organisational side, Soja stepped up to the plate and ran with an idea that came out of the 2013 Brighton Bash de-brief - limiting the tournament to one theatre (or compendium of books if you will).  This seemed to work, although we suffered some issues with scheduling that reduced the number of players (no bad thing, the experiment with 36 players in the King and Queen function room in 2013 wasn't entirely without its issues).

With interest in the book themed tournaments present, I would like to present the 2015 Brighton Bash: "DAK! DAK" GO!" (with apologies to Duck! Duck! Go!)
Most of your entry fees will go to the Madison Square consultancy that produced the logo...
The Desert theatre was what kicked off FoW In Brighton way back in V1 so it's nice to return to "the Blue" for the 2015 Bash.

Some of the desert terrain in use

We join the war as the Eighth Army chases Rommel back through Libya and Blade Force races from the Op Torch landings to capture Tunisia before 10th Panzer can arrive.  In the depths of the desert the desert raiders trade blows as the allies try to find gaps in the enemy defensive lines.

Lists will come from "North Africa" (and a select few other sources) but have a few further restrictions. Firstly no Italy lists (and certain Tunisia lists will also be absent).  North Africa Lists will also face some equipment absences (US get to bring out the Lee's and M3 tank destroyers for example).

The first draft (08/09/14) of the forces available can be found here:
Germans
British Empire (and Free French)
USA
Italy

It will be noted that their are raiding lists available.  We are working on a mechanism by which a player with a raiding force can nominate at least one game (maybe two) to be a Raid.  This is to make a Raiding Force more viable in a tornie setting and should make for some interesting games


  • The tournament will take place on January 10/11th at the King and Queen pub.
  • The format will be 1500pts (plus Raid and Garrison forces to be explained later), Axis vs Allies.  
  • Games will be played using a swiss system.  
  • We are working on a new scoring system.  
  • There will be 24 players.  More details to follow.